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Chopper 2 games
Chopper 2 games










chopper 2 games

Chopper 2 is definitely not the kind of game where you can sit down and just consume it. I guess I did decide to make it quite tricky. Chopper 2 is a difficult game to do well in. It all worked so well, and the videos of it working on YouTube were so popular that I had to get it finished for the first release.

#Chopper 2 games tv#

Then the next day I took it the step further and got TV out working too. So I spent a day getting a basic version of the remote control functionality working, and was kinda blown away by how well it worked. It was one of those ideas that just pops into your head, and it seemed too good to ignore. Why did you decide to support the iPhone as controller and TV-out options? I was aiming for a much higher level of polish, and wanted to create an immersive experience around the gameplay. I also focused on improving the graphical variation and general feel of the game. Whereas Chopper 2 has a much larger variety, from defending a building from attacking enemies to escorting convoys of vehicles. The first version mostly had missions where you picked up a bunch of civilians, and took them back to a base. The larger variation of level types was a major focus.

chopper 2 games

What aspects have you focused on in terms of Chopper 2's development?

chopper 2 games

It's still possible for indie developers to make a living, and still many of the same issues and quirks that existed on day one. I feel like Apple's features and general press and reviews probably had a larger affect on chart position in the past than they do now.īut many things haven't changed. The top apps are getting many more sales than they were in 2008.Īlso, the apps at the top are there due to external marketing, through known publishers or licensing. The first is that there are far more devices out there now, and this is showing in the sales numbers. Pocket Gamer: How do you think the App Store has changed in the two years since you released Chopper?ĭavid Frampton: There have been two major changes. We caught up with the Kiwi to find out more about the development process, and why Chopper 2 had taken so long. Getting the sequel out has been a real labour of love, and well worth the wait. He released his gunship game Chopper back in July 2008, selling over 350,000 copies in the process. There are still plenty of active one-man iPhone developers but few have proved to be as determined as David Frampton (aka Majic Software).












Chopper 2 games